![]() I play a buttload of coop, mostly tier 5 and 6. So it has all been done before, and therefore possible. Also, if player connects back to the game before it’s over, such player takes control back from the bot. In such case player that went AFK does not get any reward for the game. Also, in Heroes of the Storm if player goes AFK system automatically replaces player with a bot, and you can order such bot to support you. You would still win majority of games, but there is good fighting to be had. That’s what Heroes of the Storm does, and their elite bots are notably better than veteran bots. To prevent MM from choking up you can use system that other games use: if there are two players in the queue that want high difficulty bots and rest want medium, game can load two high difficulty bots and rest medium. ![]() It would sort of make sense to have some sort of bot difficulty scale that players could select. Very recently did handful of T10 co-op games for legendary upgrades (15 wins part), then did one game per super container, 100% wins with zero effort each. Bots seem better in higher tiers above tier 4.
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